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Simple C++ Game
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A component for marking an entity as a player. More...
#include <Components.hpp>


Public Member Functions | |
| PlayerComponent () | |
| Construct a new Player Component object. | |
Public Member Functions inherited from Entity::Component | |
| Component (const std::string id) | |
| Construct a new Component object. More... | |
| virtual | ~Component () |
| This is only declared to make the class polymorphic so that dymaic_cast between Component types works. | |
| const std::string | getId () const |
| Get the ID of the component. This will return the same value for all instances of a class of Component. | |
Static Public Attributes | |
| static const std::string | PLAYER_ID |
| The ID of a PlayerComponent. | |
A component for marking an entity as a player.