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Simple C++ Game
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This is the complete list of members for RenderSystem, including all inherited members.
| engineEntityAdded(const std::shared_ptr< Entity > &entity) | EntitySystem | virtual |
| EntitySystem() | EntitySystem | |
| EntitySystem(const std::shared_ptr< EntityFamily > &family) | EntitySystem | |
| getEntities() const | EntitySystem | protectedvirtual |
| IteratingSystem() | IteratingSystem | |
| IteratingSystem(const std::shared_ptr< EntityFamily > &family) | IteratingSystem | |
| process(std::shared_ptr< Entity > &entity, sf::Time deltaTime) | RenderSystem | protectedvirtual |
| render(sf::RenderTarget &target) const | RenderSystem | |
| RenderSystem() | RenderSystem | |
| update(const sf::Time deltaTime) | IteratingSystem | virtual |