Simple C++ Game
|
Classes | |
class | State |
class | StateTransition |
Public Member Functions | |
StateMachine (Dispatcher &dispatcher) | |
void | start (std::shared_ptr< State > &initialState) |
bool | isStarted () const |
void | update (const sf::Time deltaT) |
void | executeTransition (const StateTransition &transition) |
Dispatcher & | getDispatcher () const |
State & | getState () const |