|
Simple C++ Game
|
Classes | |
| class | State |
| class | StateTransition |
Public Member Functions | |
| StateMachine (Dispatcher &dispatcher) | |
| void | start (std::shared_ptr< State > &initialState) |
| bool | isStarted () const |
| void | update (const sf::Time deltaT) |
| void | executeTransition (const StateTransition &transition) |
| Dispatcher & | getDispatcher () const |
| State & | getState () const |