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| State (StateMachine &owner) |
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virtual void | entry () |
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virtual void | exit () |
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virtual void | update (const sf::Time deltaT) |
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void | handleEvent (const Event &event) |
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void | registerEventResponse (const std::string eventId, const std::function< void(const Event &)> response) |
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void | registerTransition (const std::string eventId, const StateTransition &transition) |
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void | registerTransition (const std::string eventId, std::shared_ptr< State > &target) |
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The documentation for this class was generated from the following file:
- /home/nathan/Code/SimpleCppGame/build/_deps/jupiter-engine-src/include/StateMachine.hpp