Simple C++ Game
StateMachine
StateTransition
Public Member Functions
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StateMachine::StateTransition Class Reference
Inheritance diagram for StateMachine::StateTransition:
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legend
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Public Member Functions
StateTransition
(std::shared_ptr<
State
> &target)
std::shared_ptr<
State
> &
getTargetState
() const
virtual bool
guard
(const
Event
&trigger) const
virtual void
effect
() const
The documentation for this class was generated from the following file:
/home/nathan/Code/SimpleCppGame/build/_deps/jupiter-engine-src/include/
StateMachine.hpp
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