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Simple C++ Game
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This is the complete list of members for StateMachine::State, including all inherited members.
| entry() (defined in StateMachine::State) | StateMachine::State | virtual |
| exit() (defined in StateMachine::State) | StateMachine::State | virtual |
| handleEvent(const Event &event) (defined in StateMachine::State) | StateMachine::State | |
| registerEventResponse(const std::string eventId, const std::function< void(const Event &)> response) (defined in StateMachine::State) | StateMachine::State | |
| registerTransition(const std::string eventId, const StateTransition &transition) (defined in StateMachine::State) | StateMachine::State | |
| registerTransition(const std::string eventId, std::shared_ptr< State > &target) (defined in StateMachine::State) | StateMachine::State | |
| State(StateMachine &owner) (defined in StateMachine::State) | StateMachine::State | |
| update(const sf::Time deltaT) (defined in StateMachine::State) | StateMachine::State | virtual |
| ~State()=default (defined in StateMachine::State) | StateMachine::State | virtual |