Simple C++ Game
StateMachine::State Member List

This is the complete list of members for StateMachine::State, including all inherited members.

entry() (defined in StateMachine::State)StateMachine::Statevirtual
exit() (defined in StateMachine::State)StateMachine::Statevirtual
handleEvent(const Event &event) (defined in StateMachine::State)StateMachine::State
registerEventResponse(const std::string eventId, const std::function< void(const Event &)> response) (defined in StateMachine::State)StateMachine::State
registerTransition(const std::string eventId, const StateTransition &transition) (defined in StateMachine::State)StateMachine::State
registerTransition(const std::string eventId, std::shared_ptr< State > &target) (defined in StateMachine::State)StateMachine::State
State(StateMachine &owner) (defined in StateMachine::State)StateMachine::State
update(const sf::Time deltaT) (defined in StateMachine::State)StateMachine::Statevirtual
~State()=default (defined in StateMachine::State)StateMachine::Statevirtual