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Simple C++ Game
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This is the complete list of members for StateMachine::StateTransition, including all inherited members.
| effect() const (defined in StateMachine::StateTransition) | StateMachine::StateTransition | virtual |
| getTargetState() const (defined in StateMachine::StateTransition) | StateMachine::StateTransition | |
| guard(const Event &trigger) const (defined in StateMachine::StateTransition) | StateMachine::StateTransition | virtual |
| StateTransition(std::shared_ptr< State > &target) (defined in StateMachine::StateTransition) | StateMachine::StateTransition | |
| ~StateTransition()=default (defined in StateMachine::StateTransition) | StateMachine::StateTransition | virtual |